Showing posts with label blender. Show all posts
Showing posts with label blender. Show all posts

Friday, 30 May 2008

Tall bird hangs it's head in embarassment

Big Buck Bunny hits the streets (fields) ! My efforts at Blender clearly have a long way to go but at least the tall bird can now walk, stick it's head on the sand and wave it's left leg in a stretchy cartoon physics sort of way. It can't do any of them more than once.... but I'm working on that bit.

Tuesday, 27 May 2008

A tall bird

Blender again. I got confused trying to animate a 4 legged skeleton, so I tried something with only 2 legs and no arms. I realise that strictly speaking an ostrich should have short wings and a tail but this is only ostrich-like, not actually an ostrich.

It's quite odd getting the legs to walk properly when the "knees" bend the wrong way compared to human figures, the first few attempts looked like it was going backwards.

Saturday, 17 May 2008

An empty glass

I've been dabbling with blender, partly to keep me off the streets and partly because I happened upon it and partly because it's fun. It's a full works 3D modelling and animation thing (open source, free, etc.) and there's a load of tutorials available as well. Here' s my first attempt at a recognisable object, complete with learning curves about materials, transparency, shadows, lights, scene setting, and lots more things I don't yet understand.