Tuesday, 27 May 2008

A tall bird

Blender again. I got confused trying to animate a 4 legged skeleton, so I tried something with only 2 legs and no arms. I realise that strictly speaking an ostrich should have short wings and a tail but this is only ostrich-like, not actually an ostrich.

It's quite odd getting the legs to walk properly when the "knees" bend the wrong way compared to human figures, the first few attempts looked like it was going backwards.

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